Tier 15 · Hostile Waters
The Becalmed
She fires back. Yer own ship has a hull to defend now — see the Defence upgrades.
| Stages | 421–450 (flagship at 450) |
|---|---|
| Waters | The Becalmed · Clear |
| Enemy HP | 2.27Sx → 53.3Sx |
| Gold per sinking | 163Qi → 3.36Sx (before yer bonuses) |
| Fires back | Yes — defend yer hull |
Unlocks here
- Slow Time Strength Defence · Slow Time slows her guns 50% for 10s
- Moonlit Hourglass Black Market · +5% Slow Time strength per rank
- Silver Mainspring Black Market · −15 shots off Slow Time's charge per rank (floor 200)
- Captain's Hourglass Doubloon Market · +5% Slow Time strength per rank
- Oiled Gears Doubloon Market · −5 shots off Slow Time's charge per rank (floor 200)
The game’s tips for this ship
Dead Calm & Slow Time
Every eighteenth shot she fires the wind dies for four seconds — yer gun crew and mateys go silent (the 🌫 count above her shows how long ye have). Yer own cannon, Broadside and Overdrive still work, so keep tapping. Fight back with Slow Time: every ball ye fire — cannon, crew, matey — charges it, and when the ⏳ button glows, tap it to slow her guns for ten seconds. Unlock it in the Ship's Manifest under Defence.
Every number on this page comes straight from the game’s own data — Powder & Plunder 2.0.2, generated 2026-10-14. Play in your browser →