Round Shot
no capAt level 1: 3 dmg → next 4 · 6 → 8 in Overdrive · +3.0 charge/tap
First level: 15 gold
All 55 gold upgrades, with the game’s own description of what each one does. Open the cost explorer on any upgrade to see what a level costs — and what it costs to get there.
Yer cannon: base damage, chain shot, the Broadside and the counters to shields and magnets.
At level 1: 3 dmg → next 4 · 6 → 8 in Overdrive · +3.0 charge/tap
First level: 15 gold
At level 1: 1% chance of a second ball · rank 1/21
First level: 250 gold
At level 1: 2nd ball deals 11% of Round Shot
First level: 180 gold
At level 1: unlock the charged Broadside volley
First level: 1.20K gold
At level 1: Broadside force ×20
First level: 600 gold
At level 1: charges in 95 taps
First level: 800 gold
At level 1: enemy shields absorb 69% of each hit
First level: 10.0M gold
At level 1: magnetic hulls turn 14% of yer shots aside
First level: 50.0B gold
At level 1: each Broadside that lands cuts her hull regen by 10% of what it is now, for the rest of that ship
First level: 50.0B gold
At level 1: all yer damage +5% once her Hull drops under 20%, till she sinks
First level: 32.9Sp gold
Crits, Woodrot, Tar Bombs and Hexbreaker — the chances that turn a hit into a sinking.
At level 1: 1% crit chance · rank 1/30
First level: 120 gold
At level 1: crits deal ×1.15 → next ×1.20
First level: 160 gold
At level 1: 0.25% chance to infect the hull · rank 1/7
First level: 150 gold
At level 1: 0.25% chance to stack woodrot on an already-infected hull · rank 1/7
First level: 150 gold
At level 1: rots 1% of base dmg/sec, per stack (0 dmg)
First level: 150 gold
At level 1: rot lasts 1.1s
First level: 350 gold
At level 1: woodrot can stack up to 2× on one hull
First level: 15.0M gold
At level 1: 0.25% chance to smother hull regen on a cannon hit · rank 1/7
First level: 12.0K gold
At level 1: regen stays smothered for 1.1s once triggered
First level: 350 gold
At level 1: woodrot works at 30% vs cursed hulls
First level: 24.0B gold
The gun crew and mateys who fire for ye, plus the Hostile Waters specials: Matey Rain and Big Boy.
At level 1: crew fires every 2.90s · level 1/100
First level: 60 gold
At level 1: crew shot deals 1 dmg (1% of base) → next 2%
First level: 40 gold
At level 1: mateys fire every 3.86s · level 1/100
First level: 1.20K gold
At level 1: two gun crews work the guns
First level: 64.1Qi gold
At level 1: every 100 taps, tap the gauge: the crew hit ×10 for 5s
First level: 1.40Qi gold
At level 1: Big Boy hits ×15 → next ×20
First level: 1.40Qi gold
At level 1: Big Boy lasts 6s → next 7s
First level: 1.40Qi gold
At level 1: every 100 taps, tap the gauge: a 5s barrage at ×5
First level: 61.1Qa gold
At level 1: Matey Rain hits ×10 → next ×15
First level: 61.1Qa gold
At level 1: Matey Rain lasts 6s → next 7s
First level: 61.1Qa gold
At level 1: matey shot deals 1 dmg (1% of base) → next 2%
First level: 50 gold
Overdrive, its cooldown, and the Fire Ship’s Lava Bullets.
At level 1: meter holds 230 · Overdrive lasts 2.3s
First level: 150 gold
At level 1: +1%/lvl charge per tap — now +3.0/tap
First level: 100 gold
At level 1: Overdrive hits +125% tap dmg
First level: 150 gold
At level 1: swabs the barrel out in 19.0s after an Overdrive
First level: 120 gold
At level 1: 0.25% chance a round runs molten
First level: 50.0K gold
At level 1: molten rounds stoke +110% of a tap
First level: 40.0K gold
Idle gold, the Treasure Box, and the gold twins of the pearl and doubloon economy.
At level 1: −1 ship per dive · now 19 ships
First level: 1.54K gold
At level 1: +1 black pearl per dive · now 2
First level: 3.09K gold
At level 1: +1% doubloon strike chance · now 0%
First level: 1.54K gold
At level 1: +1 doubloon per strike · now 2
First level: 9.72B gold
At level 1: bank holds 1.13K gold
First level: 600 gold
At level 1: idle gold flows ×1.01 faster
First level: 500 gold
From Tier 11 enemies fire back: yer hull, armour, blinding powder, lifesteal and Slow Time.
At level 1: max hull now 105
First level: 1.19Qa gold
At level 1: enemy fire reduced 1%
First level: 15.0Qa gold
At level 1: 0.1% chance a tap blinds her
First level: 4.19Qi gold
At level 1: blinded for 3.5s
First level: 3.77Qi gold
At level 1: a blinded ship misses 25% of her shots
First level: 3.77Qi gold
At level 1: enemy Broadside power reduced by 1× · hers lands at 9× instead of 10×
First level: 95.9Qi gold
At level 1: each cannon ball has a 0.5% chance to drain — healing 1% of max hull
First level: 120Qi gold
At level 1: Slow Time slows her guns 50% for 10s
First level: 7.02Sx gold
At level 1: Lightning hits for 98% of a normal shot
First level: 50.3Sx gold
At level 1: each Gun Crew & Matey ball has a 0.5% chance to drain — healing 0.1% of max hull
First level: 62.8Sx gold
At level 1: each shot of hers that lands has a 14% chance to set ye ablaze
First level: 603Sp gold
At level 1: a Burn hits for 18% of her shot every second for 6s
First level: 603Sp gold
Every number on this page comes straight from the game’s own data — Powder & Plunder 2.0.2, generated 2026-10-14. Play in your browser →