Hellforge Man-o'-War
She fires back. Yer own ship has a hull to defend now — see the Defence upgrades.
| Stages | 541–570 (flagship at 570) |
|---|---|
| Waters | The Hellforge · Embers |
| Enemy HP | 1.26Oc → 31.1Oc |
| Gold per sinking | 44.7Sp → 922Sp (before yer bonuses) |
| Fires back | Yes — defend yer hull |
Unlocks here
- Firebreak Defence · each shot of hers that lands has a 14% chance to set ye ablaze
- Heat Shielding Defence · a Burn hits for 18% of her shot every second for 6s
- Tidewater Pearl Black Market · −3% Ignite chance (never under the 5% floor)
- Bucket Brigade Black Market · a Burn lasts 5s instead of 6
- Bilge Buckets Doubloon Market · −1% Ignite chance per rank (never under the 5% floor)
The game’s tips for this ship
Ignite & Burn
The Hellforge Man-o'-War's shots can set yer ship ablaze: every shot of hers that lands has a 15% chance to Ignite ye, and a Burn eats 20% of her shot's damage each second for 6 seconds — true damage that Armour can't stop, worked out from a snapshot of her strength the moment it lit (Siege can't make it worse after). She can't re-light a burning ship, so fires never stack. Firebreak cuts the chance and Heat Shielding cuts the burn (Defence tab); Blind and Slow Time give her fewer shots to Ignite with. Sink her and the fire dies with her.
Every number on this page comes straight from the game’s own data — Powder & Plunder 2.0.2, generated 2026-10-14. Play in your browser →