Tier 13 · Hostile Waters
The Sirocco
She fires back. Yer own ship has a hull to defend now — see the Defence upgrades.
| Stages | 361–390 (flagship at 390) |
|---|---|
| Waters | The Sirocco Sea · Dust |
| Enemy HP | 3.30Qi → 77.7Qi |
| Gold per sinking | 311Qa → 6.41Qi (before yer bonuses) |
| Fires back | Yes — defend yer hull |
Unlocks here
- Second Gun Crew Crew · two gun crews work the guns
- Flash Powder Defence · 0.1% chance a tap blinds her
- Flash Duration Defence · blinded for 3.5s
- Dazzling Mixture Defence · a blinded ship misses 25% of her shots
- Moonflash Powder Black Market · +0.05% Flash Powder chance per rank (shares the 1% hard cap)
- Flash in the Pan Doubloon Market · +0.05% Flash Powder chance per rank (shares the 1% hard cap)
The game’s tips for this ship
Rapid Volleys
The Sirocco looses a Rapid Volley — three balls at once — every eighth shot she fires (the 🎯 count above her shows how many are left). Blind her: Flash Powder, in the Ship's Manifest under Defence, gives yer taps a small chance to dazzle her, and while she's blinded every ball can miss. Flash Duration and Dazzling Mixture make it last longer and miss more.
Every number on this page comes straight from the game’s own data — Powder & Plunder 2.0.2, generated 2026-10-14. Play in your browser →